001package net.tnemc.item.component.helper; 002/* 003 * The New Item Library 004 * Copyright (C) 2022 - 2025 Daniel "creatorfromhell" Vidmar 005 * 006 * This program is free software; you can redistribute it and/or 007 * modify it under the terms of the GNU Lesser General Public 008 * License as published by the Free Software Foundation; either 009 * version 3 of the License, or (at your option) any later version. 010 * 011 * This program is distributed in the hope that it will be useful, 012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 014 * Lesser General Public License for more details. 015 * 016 * You should have received a copy of the GNU Lesser General Public License 017 * along with this program; if not, write to the Free Software Foundation, 018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 019 */ 020 021import java.util.ArrayList; 022 023/** 024 * ItemDamage - Controls how much damage should be applied to the item from a given attack 025 * If not specified, a point of durability is removed for every point of damage dealt 026 * The final damage applied to the item is determined by: floor(base + factor * dealt_damage) 027 * The final value may be negative, causing the item to be repaired 028 * @author creatorfromhell 029 * @since 0.2.0.0 030 * @see net.tnemc.item.component.impl.BlocksAttacksComponent 031 */ 032public class ItemDamage { 033 034 protected final float threshold; 035 protected final float base; 036 protected final float factor; 037 038 public ItemDamage(final float threshold, final float base, final float factor) { 039 040 this.threshold = threshold; 041 this.base = base; 042 this.factor = factor; 043 } 044 045 public float threshold() { 046 047 return threshold; 048 } 049 050 public float base() { 051 052 return base; 053 } 054 055 public float factor() { 056 057 return factor; 058 } 059 060 @Override 061 public ItemDamage clone() throws CloneNotSupportedException { 062 return new ItemDamage(this.threshold, this.base, this.factor); 063 } 064}